12th FOKUS
Media Web Symposium

June 24–25, 2025 – Berlin

Louay Bassbouss

Senior Project Manager R&D

Fraunhofer FOKUS

Louay Bassbouss is a scientist and senior project manager R&D in the business unit Future Applications and Media (FAME) of the Fraunhofer Institute for Open Communications Systems (FOKUS). He works on Future Web Applications, Multiscreen Technologies & Standards, and 360° Video Technologies. Louay actively participates in various standardization groups in W3C, HbbTV and CTA. He is the co-chair of the W3C Second Screen Working and Community Groups and actively contributes to various testing activities in HbbTV and CTA WAVE. Louay also teaches at the Technical University of Berlin (TU Berlin) in the field of Open Distributed Systems and Advanced Web Technologies.

  • 13:30 - 14:30 | Session 1

    Connected Media Experiences powered by Open Standards and Open-Source

    Jordi J. Gimenez

    Head of Technology

    5G-MAG Media Action Group

    Improving the efficiency of streaming over satellite networks by unequal error protection of mABR streams

    Yuriy Reznik

    Vice President of Research

    Brightcove Inc.

    Thomas Stockhammer

    15:00 - 16:00 | Session 2

    Features in 5G-Advanced for enhanced delivery of low latency and high volume media

    Rufael Mekuria

    Principal Engineer

    Huawei Technologies (Netherlands)

    Towards XR application awareness in 3GPP networks

    Serhan Gül

    Senior Researcher

    Nokia

    5G in PSM – Where do we stand today

    Dr. Roland Beutler

    Distribution Strategy

    SWR

    16:30 - 18:00 | Session 3

    Spotlight on Volumetric Video: Use Cases, Standards and Implementation

    Ralf Schaefer

    Vice President Standards Video Lab

    InterDigital

    Video coding improvements for delivery of low-latency and interactive video services

    Lukasz Litwic

    Senior Research Manager

    Ericsson

    XR and wearables: Current state and perspectives on upcoming 5G/6G features

    Emmanuel Thomas

    Chief Multimedia Technology Expert

    Xiaomi Technology

    Latest developments of 5G-MAG XR tools

    Nils Duval

    Software Engineer

    Motionspell

  • The concept of Virtual Worlds is rapidly evolving, driven by groundbreaking initiatives and technological advancements. This tutorial will explore the transformative impact of Virtual Worlds on the media industry, highlighting real-world examples that showcase their potential.

    We will begin by examining the key initiatives propelling the development of Virtual Worlds, discussing their implications for media production, distribution, and consumption. The tutorial will then delve into the technology enablers that make these immersive experiences possible, with a focus on Extended Reality (XR) and Spatial Computing.

    In the realm of Spatial Computing, we will explore how Apple’s VisionOS and the newly announced Android XR are set to revolutionize Virtual Worlds. Additionally, we will cover state-of-the-art technologies for capturing photorealistic environments and human representations, including Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and advanced avatar animations such as Apple Personas on Apple Vision Pro and Meta Pixel Codec Avatars for Meta Quest headsets.

    Topics

    • Virtual Worlds Initiatives
    • Virtual Worlds in the Media Industry
    • Technology Enablers
      • Gaming Engines (Unity, Unreal Engine)
      • Extended Reality (Apple Vision Pro, Meta Quest, …)
      • Spatial Computing (visionOS, Android XR)
      • Photorealistic Capturing (NeRF, 3DGS)
      • Avatar Animations (Apple Persona, Meta Pixel Codec Avatars)

     

    Louay Bassbouss

    Senior Project Manager R&D

    Fraunhofer FOKUS