12th FOKUS Media Web Symposium

June 24–25, 2025 – Berlin

Louay Bassbouss

Senior Project Manager R&D

Fraunhofer FOKUS

Louay Bassbouss is a scientist and senior project manager R&D in the business unit Future Applications and Media (FAME) of the Fraunhofer Institute for Open Communications Systems (FOKUS). He works on Future Web Applications, Multiscreen Technologies & Standards, and 360° Video Technologies. Louay actively participates in various standardization groups in W3C, HbbTV and CTA. He is the co-chair of the W3C Second Screen Working and Community Groups and actively contributes to various testing activities in HbbTV and CTA WAVE. Louay also teaches at the Technical University of Berlin (TU Berlin) in the field of Open Distributed Systems and Advanced Web Technologies.

  • The field of Extended Reality (XR) is rapidly evolving, driven by advances in streaming technologies, new XR platforms, and a growing diversity of XR devices. This tutorial provides an overview of the current state of XR streaming and its increasing importance for delivering immersive experiences across headsets and emerging smart glasses.

    We will begin by examining the key technological trends shaping XR streaming, including cloud and edge rendering, low‑latency networks, and adaptive streaming techniques, and discuss their implications for scalable XR content delivery. The tutorial will then explore the role of XR streaming in supporting next‑generation XR experiences, with a focus on media, interactive applications, and virtual environments.

    In the context of XR platforms and devices, we will discuss how Android XR and recent developments in Spatial Computing are influencing XR streaming architectures. In addition, the tutorial will provide an update on the latest XR devices, with particular emphasis on smart glasses and display‑enabled wearables, such as Meta Ray‑Ban Display glasses and upcoming Android XR‑based devices including Samsung Galaxy XR.

    Topics include:

    • Tech Trends in XR Streaming: cloud and edge rendering, low-latency networks, and hardware

    • Next-Gen Immersive Experiences: delivery of high-fidelity media, interactive applications, and virtual environments

    • XR Platforms & Architectures: Android XR and recent developments in Spatial Computing

    • Evolving Device Landscape: latest hardware trends, including smart glasses, and display-enabled wearables

    Louay Bassbouss

    Senior Project Manager R&D

    Fraunhofer FOKUS

  • 13:30 - 14:30 | Session 1

    Thomas Stockhammer

    Senior Director Technical Standards

    Qualcomm Technologies

    15:00 - 16:00 | Session 2

    Rufael Mekuria

    Principal Engineer

    Huawei Technologies (Netherlands)

    16:30 - 18:00 | Session 3

    Ralf Schaefer

    Vice President Standards Video Lab

    InterDigital

    Nils Duval

    Software Engineer

    Motionspell

    Emmanuel Thomas

    Chief Multimedia Technology Expert

    Xiaomi Technology

  • The concept of Virtual Worlds is rapidly evolving, driven by groundbreaking initiatives and technological advancements. This tutorial will explore the transformative impact of Virtual Worlds on the media industry, highlighting real-world examples that showcase their potential.

    We will begin by examining the key initiatives propelling the development of Virtual Worlds, discussing their implications for media production, distribution, and consumption. The tutorial will then delve into the technology enablers that make these immersive experiences possible, with a focus on Extended Reality (XR) and Spatial Computing.

    In the realm of Spatial Computing, we will explore how Apple’s VisionOS and the newly announced Android XR are set to revolutionize Virtual Worlds. Additionally, we will cover state-of-the-art technologies for capturing photorealistic environments and human representations, including Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and advanced avatar animations such as Apple Personas on Apple Vision Pro and Meta Pixel Codec Avatars for Meta Quest headsets.

    Topics

    • Virtual Worlds Initiatives
    • Virtual Worlds in the Media Industry
    • Technology Enablers
      • Gaming Engines (Unity, Unreal Engine)
      • Extended Reality (Apple Vision Pro, Meta Quest, …)
      • Spatial Computing (visionOS, Android XR)
      • Photorealistic Capturing (NeRF, 3DGS)
      • Avatar Animations (Apple Persona, Meta Pixel Codec Avatars)

     

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    Louay Bassbouss

    Senior Project Manager R&D

    Fraunhofer FOKUS