2nd FOKUS Media Web
Symposium

Nov. 10–11, 2011 – Fraunhofer FOKUS

Dr. Stephan Steglich

Fraunhofer FOKUS

  • 16:00-16:15

    “Mobile Payment: Recent trends and future prospects”

    Dieter Plassmann

    net mobile AG, Germany

    16:15-16:30

    “The new digital ecosystem”

    Charles Dawes

    Rovi Corporation, UK

    16:30-16:45

    “Exploring Business Opportunities with Open and Connected Screens”

    Markus Willner

    T-Systems, Germany

    16:45-17:00

    “Managing the everywhere customer”

    Heinz Honemann

    Alcatel-Lucent, Germany

  • 11:15-11:30

    “Is social the new Search”

    Ajit Jaokar

    Futuretext, UK

    11:30-11:45

    “How to make friends in the web”

    Andreas Gnyp

    Friendscout24 GmbH, Germany

    11:45-12:00

    “How Mobile Devices are going social”

    Christian Nord

    Sony Ericsson Mobile Communications AB, Sweden

    12:00-12:15

    Discussion

  • 09:00-09:05 – Welcome by the symposium chairs

    Stefan Arbanowski

    Fraunhofer FOKUS, Germany

    Dr. Stephan Steglich

    Fraunhofer FOKUS

    “Future Media Web”

    George Wright

    BBC, UK

  • 14:00-15:00

    Will the iPhone / Android application experience change the way applications are consumed on PCs?

    Robert Shilston

    Assanka, UK

    Service Discovery, how to allow Web Applications find and use local and remote services?

    Claes Nilsson

    Sony Ericsson Mobile Communications AB, Sweden

    Aside Mag:Design ♥ HTML5 – The Future of Mobile Editorial Design

    Johannes Ippen

    Aside Mag, Germany

    Will the iPhone/Android application experience change the way applications are consumed on PCs?

    Alan Baldwin

    Samsung, UK

    15:00-16:00

    How might media consumption change, with the introduction of apps to the TV experience?

    How can cross-platform applications of the future look like?

    Charles Dawes

    Rovi Corporation, UK

    Which application types will users accept on the TV screen?

    Franziska Becker

    Telekom Innovation Laboratories

    New Services for television: social and semantic

    Lyndon J. B. Nixon

    NoTube, Austria

    Browsers and apps: Decision making

    Jörn Rehse

    YOC AG, Germany

    16:00-16:30 Coffee Break, Exhibition & Demos

    16:30-17:30

    What is the likely impact of apps on cars?

    The connected car – challenges for automotive online infotainment

    Simon Isenberg

    BMW Group Research and Technology, Germany

    Apps, Cars, and webinos: desire or vision

    Uwe Baumgarten

    TU München

    Connected Car – Application Framework

    Peter Christ

    Deutsche Telekom, Germany

    17:30-18:00

    The viability of gaming on the web platform

    Today’s usage of (mobile) web apps for gaming

    Sabine Irrgang

    Gofresh, Germany

    Gaming – run time optimization

    Michael Vakulenko

    Visionmobile, UK

    Mobile Social Gaming

    Philipp Moeser

    wooga, Germany

  • The global market for mobile applications is continually increasing and at the same time there exist no best-practice to tackle the application fragmentation issue. Application users, developers, content providers and distributors, network operators and device manufacturers are all affected by fragmentation.

    Device functionalities are converging while at the same time device categories and operating systems are diverging. This leads to the situation that there is an increasing number of devices and commercial opportunities for applications, but at the same time requiring higher development costs to develop applications that are available for all the different software and hardware combinations. This used to be known as the ‘three screens’ problem, covering the domains PC, mobile and TV, although with the arrival of tablets and smart in-car devices, the problem space has increased since then. This tutorial will highlight the underlying technical issues and address app development strategies for multiple devices.

    Cross-Platform Landscape

    In this tutorial, participants will be briefed on the extremely fragmented landscape of operating systems and app ecosystem. Differences in hardware and operating systems will be explored, and we will survey the tools and techniques available to cope for cross-platform differences as well as techniques for leveraging platform-specific functionality for a high class app experience. Based on this survey, the tutorial will discuss best-practices for developing cross-platform applications for the domains PC, mobile and TV.

    Application Design Concepts

    We will also explore how to design your cross-platform application. Participants will learn how to distribute application components among servers and terminals by usage of distributed resources and services via abstract APIs. Another common need for applications is to leverage security and privacy models. We will tackle deficits in the web runtime security model with a prospect to the WAC security architecture by presenting additional security mechanisms.

    User Interface Principles

    User interfaces are fundamental for an awfully app experience, participants will be trained on the basic principles of user interface development for three screens. App structures (tabs versus windows), the view hierarchy, positioning techniques, components styling, and event handling will be explored.

    Marketing Concepts

    When building applications, it is usually necessary to develop marketing concept by publishing your application in underlying marketplaces. The variety of differences in the marketplace landscape will be explored, and we will propose business strategies to publish your applications in the right marketplace. Additional we will discuss the new concept of web-based marketplaces and their future prospects.

    Prerequisites

    All prerequisites are preferable: experiences in development of mobile applications, familiarity with JavaScript programming language, competences in HTML, CSS and W3C widget concept

    Intended Audience

    Anyone interested in learning about the changing landscape in developing applications and the potentials of cross-platform development for three screens PC, mobile and TV based on future web technologies, including researchers, scientists and developers.